Riot 1831 Gallery
Go back in time and experience the dramatic events of 10 October 1831 when rioters attacked and burned Nottingham Castle. We have chosen a dramatic and pivotal night in the history of Nottingham to experiment with some new innovative technology.
An Augmented Reality (AR) app has been developed to recreate the story of the attack on Nottingham Castle during the Reform Bill riot of 1831. As a visitor, you will be able to interact with museum objects and experience animated first-hand witness accounts. You are encouraged to use your own tablet or smartphone in the exhibition, to piece together the story of that night. Please bring headphones with you to listen to the eyewitness accounts that have survived. There are additional iPads in the exhibition for you to use.
Search for ‘riot1831‘ in your app store to download the free app before your visit. Alternatively click on the links below. Try using the AR in the comfort of your own home.
Instructions for using AR technology at home:
- Download the app onto your tablet or smartphone.
- Press on the envelope icon to email the image to yourself.
- Print the picture out.
- Point your device at the picture, press play and watch it come to life!
(Please be aware, version 1.0 of the app will work best on iPhone and most android devices)
The printout can be brought to Nottingham Castle when you visit, allowing you to walk in the rioters footsteps up to the exhibition. Wi-Fi will also be available to use in the exhibition, so that you can comment on our Facebook page about your visit:
You can also tweet us using the hashtag #riot1831
Please send us your views and feedback, as well as pictures of you using this new technology with family and friends.
About the Digital R&D Fund for the Arts
The Digital R&D fund for the Arts is a £7 million fund to support collaboration between organisations with arts projects, technology providers, and researchers. It is a partnership between Arts Council England (www.artscouncil.org.uk), Arts and Humanities Research Council (www.ahrc.ac.uk) and Nesta (www.nesta.org.uk).
We want to see projects that use digital technology to enhance audience reach and/or develop new business models for the arts sector. With a dedicated researcher or research team as part of the three-way collaboration, learning from the project can be captured and disseminated to the wider arts sector.
Every project needs to identify a particular question or problem that can be tested. Importantly this question needs to generate knowledge for other arts organisations that they can apply to their own digital strategies.